Absolute Powerforce - spoiler - |
Rispondi | Pagina <12 |
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Nisashi
Mago Nero Iscritto dal : 11 Maggio 2008 Da: Shien Status: Offline Posts: 2733 |
Quota Rispondi
Topic: Absolute Powerforce - spoiler - Postato: 10 Novembre 2009 alle 21:12 |
Holy Light se coperta da Honest + Parino contro BW/Zombie è devastante Oo
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Sector X
Drago Bianco Occhi Blu Iscritto dal : 19 Novembre 2006 Da: Italy Status: Offline Posts: 11845 |
Quota Rispondi Postato: 10 Novembre 2009 alle 20:15 |
più sgrava del carretto siciliano! ^^ Holy light è veramente sgrava! °° |
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Allergico ai cani?
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Brukido84
MarketMod *** Panda Team *** Iscritto dal : 09 Maggio 2006 Da: Italia Status: Offline Posts: 4918 |
Quota Rispondi Postato: 10 Novembre 2009 alle 19:12 |
mamma mia!! quella si che mette i piccioni in gabbia e gli zombi sotto terra XD
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Repetz94
Mago Nero Iscritto dal : 26 Novembre 2008 Da: jesi AN Status: Offline Posts: 4853 |
Quota Rispondi Postato: 10 Novembre 2009 alle 18:23 |
e io farei notare la cartina + simpatica del mondo x ki gioca bw o zombie o una qualunque variante di dark...
questa carta si kiama holy light ABPF-JP033 Holy Light LIGHT/Angel - Effect/1/0/0 This card cannot be destroyed by battle with a DARK monster, and any Battle Damage you take as a result of that battle becomes 0. While this card is face-up on the field, DARK monsters cannot attack, and neither player can Normal or Special Summon DARK monsters. e qui si iniziano a giocare smashing, fissure, vortex e quanto dio vuole di main... |
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ref: http://www.hobbyandgolf.it/forum/forum_posts.asp?TID=75286&PID=1053556#1053556 |
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Edward Elric
Drago Nero Occhi Rossi Iscritto dal : 15 Agosto 2008 Da: Italy Status: Offline Posts: 1141 |
Quota Rispondi Postato: 10 Novembre 2009 alle 18:09 |
Più che altro io farei notare la counter degli x-saber.
ABPF-JP073 Saber Hole Counter Trap Card Activate only if you control a face-up "X-Saber" monster. Negate the Normal Summon, Flip Summon or Special Summon of a monster and destroy it. IMMENSA. una specie di carro per i saber. |
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Swigun
Mago Nero Iscritto dal : 19 Novembre 2008 Da: Italy Status: Offline Posts: 4231 |
Quota Rispondi Postato: 10 Novembre 2009 alle 18:05 |
ABPF-JP056
Gravekeeper's Lithograph Normal Magic Card Select 2 "Gravekeeper's" monsters in your Graveyard and add them to your hand. This effect is not negated by the effect of "Sleeping Valley of the Royal Family - Necrovalley". EDIT: ci son carte davvero niente male. Modificato da Swigun - 10 Novembre 2009 alle 18:08 |
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Edward Elric
Drago Nero Occhi Rossi Iscritto dal : 15 Agosto 2008 Da: Italy Status: Offline Posts: 1141 |
Quota Rispondi Postato: 10 Novembre 2009 alle 17:57 |
Ovviamente ancora nulla riguardo la presunta nuova carta Gladiatore Bestia. -.-''
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better57
Drago Bianco Occhi Blu Iscritto dal : 30 Marzo 2004 Status: Offline Posts: 6481 |
Quota Rispondi Postato: 10 Novembre 2009 alle 17:54 |
Ecco la lista, quasi completa, dell'espansione dopo SOVR:
ABPF-JP001 Unicycler EARTH/Machine/1/100/100 Unicycler of the three boys, with older brothers in Trycler and Vehicler. ABPF-JP002 Vehicler EARTH/Machine - Effect/2/200/200 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Unicycler" from your hand or Deck. ABPF-JP003 Trycler EARTH/Machine - Effect/3/300/300 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Vehicler" from your hand or Deck. ABPF-JP004 Drill Synchron EARTH/Machine - Tuner/3/800/300 While you control this face-up card, when a monster you control attacks a Defense Position monster, and the DEF of that monster is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. {Once per turn, if you inflicted Battle Damage through this effect to your opponent, draw 1 card.} Rare ABPF-JP005 Bloody-Teared Ogre DARK/Demon - Effect/4/0/0 During the Battle Phase of your opponent's turn when a second Direct Attack is declared, you can Special Summon this card from your hand. When this card is Special Summoned by this effect successfully, the ATK and DEF of this card becomes the same as those of the face-up monster that conducted the first Direct Attack during this turn. During this turn, while this card Special Summoned by this effect is face-up on the field, your opponent cannot select another monster as attack target. ABPF-JP006 Battle Fader DARK/Demon - Effect/1/0/0 Activate when an opponent's monster declares a direct attack. Special Summon this card from your hand, and end the Battle Phase. This card Special Summoned by this effect is removed from play if it is removed from the field. ABPF-JP007 Power Supplier EARTH/Spellcaster - Effect/2/400/400 Once per turn, activate by selecting 1 face-up monster you control. While you control this face-up card, the selected monster gains 400 ATK. ABPF-JP008 Magic Hole Golem DARK/Rock - Effect/3/0/2000 Once per turn, activate by selecting 1 face-up monster you control. The ATK of the selected monster is halved until the End Phase, and can attack your opponent directly during this turn. During the turn you activated this effect, other monster than the selected monster cannot attack. ABPF-JP009 Power Invader DARK/Demon - Effect/5/2200/0 If your opponent controls 2 or more monster, you can Normal Summon this card without Release. Rare ABPF-JP010 Dark Bug DARK/Insect - Effect/1/100/100 When this card is successfully Normal Summoned, select 1 Level 3 Tuner monster in your Graveyard and Special Summon it to your field. The Effects of the monster Special Summoned by this effect are negated. Rare ABPF-JP011 Sword Master EARTH/Warrior - Tuner/3/1200/0 During the end of the Damage Step an attacking Warrior-Type monster you control did not destroy an opponent's monster, you can Special Summon this card from your hand. Also, when this card attacks a Defense Position monster, and if this card's ATK exceeds the DEF of that monster, inflict the difference as Battle Damage to your opponent's Life Points. ABPF-JP012 Black Rose Witch DARK/Spellcaster - Tuner/4/1700/1200 This card cannot be Special Summoned. If you control no cards when you Normal Summon this card, draw 1 card from your deck. Reveal the card drawn by this effect, and if it is not a Monster card, send the drawn card to the Graveyard and destroy this card. Super Rare ABPF-JP013 Rose Sprite WIND/Plant - Effect/3/600/1200 If this card is added to your hand from your deck by the effect of a Magic, Trap or Effect Monster card, you can Special Summon this card to your field. ABPF-JP014 Bad End Queen Dragon DARK/Dragon - Effect/6/1900/2600 This card cannot be Normal Summoned or Set. This card can only be Special Summoned if you control 3 or more face-up Continuous Magic Cards. When Battle Damage is inflicted to your opponent as a result of this card attacking, your opponent selects 1 card in their hand and sends it to the Graveyard, and you draw 1 card. Also, if this card is sent from the field to the Graveyard, during your Standby Phase, by sending 1 face-up Continuous Magic Card you control to the Graveyard, Special Summon it from the Graveyard. ABPF-JP015 Reptiless Servant DARK/Reptile - Effect/1/100/100 If there is a face-up monster on the field other than this card, this card is destroyed. When this card is targeted by the effect of a Magic or Trap Card, it is destroyed. While this card is face-up on the field, neither player can Normal Summon monsters. ABPF-JP016 Reptiless Gardna WATER/Reptile - Effect/4/0/2000 When this card you control is destroyed and sent to the Graveyard, add 1 "Reptiless" monster from your Deck to your hand. ABPF-JP017 Reptiless Naja DARK/Reptile - Effect/1/0/0 This card cannot be destroyed by battle. The ATK of a monster that battles this card becomes 0 at the end of the Battle Phase. During your End Phase, this face-up Defense Position card on the field is changed to face-up Attack Position. ABPF-JP018 Reptiless Vasuki DARK/Reptile - Effect/8/2600/0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Releasing 2 face-up 0 ATK monsters from either side of the field. Once per turn, you can select 1 face-up monster your opponent controls and destroy it. There can only be 1 "Reptiless Vasuki" face-up on the field at a time. ABPF-JP019 Priest of the Sun LIGHT/Spellcaster - Effect/5/1000/2000 If your opponent controls a monster, and you control no monsters, you can Special Summon this card from your hand. When this card on the field is destroyed and sent to the Graveyard, you can add 1 "Red Ant Azcatl" or "Supay" from your Deck to your hand. ABPF-JP020 Red Ant Azcatl EARTH/Insect - Tuner/3/700/1300 When this card is destroyed by battle and sent to the Graveyard, you can select 1 Level 5 monster in your Graveyard and Special Summon it. Its effect(s) is negated, and it is sent to the Graveyard during the End Phase of that turn. ABPF-JP021 Stone Statue of the Lamenting God DARK/Rock - Effect/2/0/500 Activate by removing from play 1 Tuner in your Graveyard. Special Summon this card from your hand. ABPF-JP022 Apocatequil LIGHT/Thunder - Effect/4/1800/1200 If you control a face-up Tuner, the Level of this face-up card on the field is treated as being 5. When this card on the field is destroyed and sent to the Graveyard, you can select 1 "Priest of the Sun" in your Graveyard and Special Summon it. ABPF-JP023 Supay EARTH/Demon - Tuner/1/300/100 When this card on the field is sent to the Graveyard by a card effect, you can Special Summon 1 "Priest of the Sun" from your Deck. Its ATK is doubled, and it is returned to its owner's hand during the End Phase of this turn. ABPF-JP024 Informer Spider EARTH/Insect - Effect/4/500/1800 When this card on the field is sent to the Graveyard by a card effect, gain control over 1 Defense Position monster your opponent controls. ABPF-JP025 Core Chimail Urknight 「コアキメイル・ウルナイト」 EARTH/Beast-Warrior - Effect/4/2000/1500 This card's controller either sends 1 "Core Chimail's Iron Core" from their hand to the Graveyard or reveals 1 Beast-Warrior-Type monster in their hand to their opponent during each of their End Phases. Otherwise, this card is destroyed. Once per turn, by revealing 1 "Core Chimail's Iron Core" in your hand to your opponent, Special Summon 1 Level 4 or lower "Core Chimail" monster from your Deck other than "Core Chimail Urknight". Super Rare ABPF-JP026 XX-Saber Galsem EARTH/Beast - Effect/4/1400/400 When this card on the field is destroyed and sent to the Graveyard by a card effect, you can add 1 "X-Saber" monster from your deck to your hand. This card gains 200 ATK for each face-up "X-Saber" monster you control. Rare ABPF-JP027 Gravekeeper's High Priest DARK/Spellcaster - Effect/8/2000/1800 You can Normal Summon this card from your hand by Releasing 1 "Gravekeeper's" monster. This card gains ATK equal to the number of "Gravekeeper's" monsters in your Graveyard x 200. If this face-up card on the field would be destroyed, you can discard 1 "Gravekeeper's" monster instead. Super Rare ABPF-JP028 Gravekeeper's Descendant DARK/Spellcaster - Effect/4/1500/1200 Activate by Releasing 1 other face-up "Gravekeeper's" monster. Destroy 1 card your opponent controls. Rare ABPF-JP029 Black Portan DARK/Demon - Effect/1/200/100 If you control a face-up Tuner, this card cannot be destroyed by battle. When a face-up Tuner you control is removed from the field, gain 800 Life Points. ABPF-JP030 Shretsudder EARTH/Machine - Effect/4/1600/1000 Activate by sending 1 Machine-Type monster from your hand to the Graveyard. Destroy 1 face-up monster your opponent controls of a Level equal to or lower than that of the monster sent to the Graveyard. This effect can only be used once per turn. Rare ABPF-JP031 Pandaborg WATER/Psychic - Effect/4/1700/1400 When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to Special Summon 1 Level 4 Psychic-Type monster from your deck. Rare ABPF-JP032 Godalos WATER/Sea-Serpent - Effect/1400/1200 Send a face-up "Umi" you control to the Graveyard to send up to 2 cards your opponent controls to the Graveyard. Rare ABPF-JP033 Holy Light LIGHT/Angel - Effect/1/0/0 This card cannot be destroyed by battle with a DARK monster, and any Battle Damage you take as a result of that battle becomes 0. While this card is face-up on the field, DARK monsters cannot attack, and neither player can Normal or Special Summon DARK monsters. ABPF-JP034 Gundari FIRE/Pyro - Spirit/4/1000/200 This card cannot be Special Summoned. If this card battles with a Synchro Monster, skip Damage Calculation and return both that monster and this card to their respective owner's hand. Rare ABPF-JP035 Cyber Dragon Zwei LIGHT/Machine - Effect/4/1500/1000 If this card attacks an opponent's monster, this card gains 300 ATK only during the Damage Step. Once per turn you can reveal a Magic card in your hand to your opponent to treat this card's name as "Cyber Dragon" until the End Phase. Also, if this card is in your Graveyard, this card's name is treated as "Cyber Dragon". Rare ABPF-JP036 Oilman EARTH/Machine - Union/2/400/400 Once per turn, you can equip this card to a Machine-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, if the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.) ABPF-JP037 Ritual Devil Curse Enchanter DARK/Demon - Effect/4/1700/1000 If you Ritual Summon a Ritual Monster, you can remove from play this card in your Graveyard to treat it as 1 monster for the required Level of that Ritual Summon. While the Ritual Monster this card was used in the Ritual Summon for is face-up on the field, the effects of Synchro Monsters are negated. ABPF-JP038 Ritual Devil Precogster DARK/Demon - Effect/3/400/300 If you Ritual Summon a Ritual Monster, you can remove from play this card in your Graveyard to treat it as 1 monster for the required Level of that Ritual Summon. When the Ritual Monster this card was used in the Ritual Summon for inflicts Battle damage to your opponent's Life Points, your opponent selects and discards 1 card in their hand. ABPF-JP039 Garlandolph, Devil King of Destruction DARK/Demon - Ritual - Effect/7/2500/1400 This card can only be Ritual Summoned with the Ritual Magic Card, "Ritual of Destruction". When this card is Ritual Summoned successfully, destroy all other face-up monsters on the field with equal to or lower DEF than this card's ATK, and this card gains 100 ATK for each monster destroyed. Super Rare ABPF-JP040 Saver Demon Dragon DARK/Dragon - Synchro - Effect/10/4000/3000 "Saver Dragon" + "Red Daemon's Dragon" + 1 non-Tuner monster This card cannot be destroyed by card effects. If this card attacks, destroy all Defense Position monsters on the field after damage calculation. Once per turn, until the End Phase, you can negate the effect(s) of 1 opposing face-up monster, and this card gains ATK equal to that monster's ATK. Return this card to the Extra Deck during the End Phase, and Special Summon 1 "Red Daemon's Dragon" from your Graveyard. Ultra/Ultimate(/Holographic?) Rare ABPF-JP041 Drill Warrior EARTH/Warrior - Synchro - Effect/6/2400/2000 "Drill Synchron" + 1 or more non-Tuner monsters Once per turn, during your Main Phase, you can halve this card's ATK, and during this turn it can attack your opponent directly. Also, once during your Main Phase, you can discard 1 card and remove from play this card. During your next Standby Phase, Special Summon this card removed from play by this effect. Then, add 1 monster from your Graveyard to your hand. Ultra/Ultimate Rare ABPF-JP042 Sun Dragon Inti LIGHT/Dragon - Synchro - Effect/8/3000/2800 "Red Ant Azcatl" + 1 or more non-Tuner monsters When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it, and inflict damage to your opponent equal to half that monster's ATK. If this card on the field is destroyed, during the Standby Phase of the next turn, you can Special Summon 1 "Moon Dragon Quilla" from your Graveyard. Ultra/Ultimate Rare ABPF-JP043 Moon Dragon Quilla DARK/Dragon - Synchro - Effect/6/2500/2000 "Supay" + 1 or more non-Tuner monsters When this card is selected as an attack target, gain Life Points equal to half the attacking monster's ATK. If this card on the field is destroyed, you can Special Summon 1 "Sun Dragon Inti" from your Graveyard. Ultra/Ultimate Rare ABPF-JP044 XX-Saber (???) (???)/(???) - Synchro - Effect/6/2300/(???) 1 Tuner + 1 or more non-Tuner "X-Saber" monsters When this card is Synchro Summoned, you can destroy up to 3 Magic or Trap Cards on the field. Ultra/Ultimate Rare ABPF-JP045 Treasure of Harmony Normal Magic Card Activate by discarding 1 Dragon-Type Tuner with 1000 or less ATK. Draw 2 cards. Super Rare ABPF-JP046 Variety Out Normal Magic Card Activate by returning 1 face-up Synchro Monster you control to the Extra Deck. Select and Special Summon Tuner monster(s) from your Graveyard to your field whose total Level matches the Level of the Synchro Monster returned to the Extra Deck. You cannot Synchro Summon during the turn you activated this card. ABPF-JP047 Reptiless Anger Equip Magic Card The equipped monster becomes a Reptile-Type monster, and gains 800 ATK. Also, when this card is destroyed and sent to the Graveyard, select 1 face-up monster your opponent controls. It loses 800 ATK. ABPF-JP048 Advance Force Continuous Magic Card While this card is on the field, Level 7 or higher monsters can be Advance Summoned by Releasing 1 Level 5 or higher monster. ABPF-JP049 Viper Reborn Normal Magic Card Activate by selecting 1 non-Tuner monster in your Graveyard if the only monsters in your Graveyard are Reptile-Type monsters. Special Summon the selected monster. It is destroyed during the End Phase of this turn. ABPF-JP050 Altar of the Sun Continuous Magic Card While this card is on the field, all face-up monsters you control that were Special Summoned from the Graveyard gain 300 ATK. ABPF-JP051 Rocket Pileder Equip Magic Card If the equipped monster attacks, it cannot be destroyed by battle. At the end of the Damage Step the equipped monster attacked, the attacked monster loses ATK equal to the equipped monster's ATK until the End Phase. ABPF-JP052 Break Draw Equip Magic Card Equip only to a Machine-Type monster. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card. Destroy this card during the End Phase of the 3rd turn after activation of this card. ABPF-JP053 Power Pickaxe Equip Magic Card Once per turn, you can select and remove from play 1 monster in your opponent's Graveyard with a Level equal to or lower than the Level of the equipped monster, and have the equipped monster gain 500 ATK until the End Phase. Rare ABPF-JP054 Spider Field Continuous Magic Card Once per turn, activate by selecting 1 face-up Insect-Type monster. Opponent's monster that battled with the selected monster are changed to Defense Position at the End of the Battle Phase, and cannot change their Position while this card is on the field. ABPF-JP055 Iron Core Synthetic Beast Research Lab Field Magic Card The controller of this card reveals 1 "Core Chimail's Iron Core" during their End Phase, or this card is destroyed. Each time a "Core Chimail" monster on the field is destroyed during the End Phase, that monster's original owner can add 1 "Core Chimail" monster from the deck to their hand. Rare ABPF-JP056 Gravekeeper's Lithograph Normal Magic Card Select 2 "Gravekeeper's" monsters in your Graveyard and add them to your hand. This effect is not negated by the effect of "Sleeping Valley of the Royal Family - Necrovalley". ABPF-JP057 Machine Developer Continuous Magic Card Face-up Machine-Type monster gain 200 ATK. Each time a Machine-Type monster on the field is destroyed, place 2 Junk Counter on this card. Send this card to the Graveyard to Special Summon 1 Machine-Type monster in your Graveyard with a Level equal to or lower than the number of Junk Counter on this card. ABPF-JP058 Ritual of Destruction Ritual Magic Card This card is used to Ritual Summon "Garlandolph, Devil King of Destruction". You must also Release monster(s) whose total Level equals 7 or more from the field or your hand. You can remove from play this card in your Graveyard to have any monsters destroyed by battle by face-up Ritual Monsters you control during this turn returned to the top of their respective owners' Decks instead of being sent to the Graveyard. ABPF-JP059 Subliming Soul Continuous Magic Card When a Ritual Monster is Ritual Summoned, you can select 1 of the monsters in your Graveyard that was Released for that Ritual Summon and add it to your hand. This effect can only be used once per turn. ABPF-JP060 Ritual Cage Continuous Magic Card While this card is on the field, Battle Damage to you from a battle involving a face-up Ritual Monster you control becomes 0. Also, a face-up Ritual monster you control cannot become the target of or destroyed by an Effect Monster's effect. ABPF-JP061 Pot of Selflessness Normal Magic Card Select a total of 2 cards from yours and your opponent's Graveyards, and return them to their respective owners' Decks. After activation, this card is removed from play, not sent to the Graveyard. Only 1 "Pot of Selflessness" can be activated per turn. ABPF-JP062 Synchro Control Quick-Play Magic Card This card can only be activated if you control no Synchro Monsters and there are none in your Graveyard. Activate by paying 1000 Life Points, and selecting 1 face-up Synchro Monster your opponent controls. Until your End Phase, gain control of it. ABPF-JP063 Change Destiny Normal Trap Card Activate when an opposing monster declares an attack. Negate that attack, and change that monster to Defense Position. While that monster is face-up, its battle position cannot be changed. Then, your opponent selects and applies 1 of the following effects. ● Gain Life Points equal to half that monster's ATK. ● Inflict damage to your opponent equal to half that monster's ATK. NOTE - So as to avoid any confusion, it's either the person who activated this card who takes damage, or their opponent who gains Life Points. ABPF-JP064 Demon's Chain Continuous Trap Card Activate by selecting 1 face-up Effect Monster on the field. It cannot attack, and its effect(s) is negated. When it is destroyed, this card is destroyed. Super Rare ABPF-JP065 Reflect Nature Normal Trap Card During this turn effects activated by your opponent that inflict Damage to Life Points, inflict Damage to your opponent's Life Points instead. ABPF-JP066 Snake Choke Continuous Trap Card Face-up Attack Position monsters your opponent controls with 0 ATK cannot be destroyed by battle by "Reptiless" monsters. ABPF-JP067 Meteor Prominence Normal Trap Card Activate by sending 2 cards from your hand to the Graveyard if your opponent has more than 3000 Life Points. Inflict 2000 damage to your opponent. If this card is in the Graveyard, during your Draw Phase, you can add it to your hand instead of conducting your normal draw. ABPF-JP068 Sacrifice of Honor Normal Trap Card Activate when your opponent declares a direct attack if you have 3000 or fewer Life Points. Negate that attack, Special Summon 2 "Sacrificial Stone Monument Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0), and add 1 "Earthbound God" card from your Deck to your hand. "Sacrificial Stone Monument Tokens" cannot be Released for anything other than the Advance Summon of an "Earthbound God" monster, and cannot be used as Synchro Material Monsters. ABPF-JP069 Destruct Potion Normal Trap Activate by selecting 1 monster you control. The selected monster is destroyed, and you gain Life Points equal to the ATK of the destroyed monster. ABPF-JP070 Call of the Death God Normal Trap Card Activate when a monster is Special Summoned from your Graveyard. Select 1 "Supay" or "Red Ant Azcatl" in your Graveyard and Special Summon it. ABPF-JP071 Liar Wire Normal Trap Card Activate by removing from play 1 Insect-Type monster in your Graveyard, and selecting 1 monster your opponent controls. The selected monster is destroyed. Rare ABPF-JP072 Core Blast Continuous Trap Card Once during your Standby Phase, if your opponent controls more monster than you, you can destroy a number of cards your opponent controls {equal to the number of monster you control?}. This effect can only be activated if you control a face-up "Core Chimail" monster. ABPF-JP073 Saber Hole Counter Trap Card Activate only if you control a face-up "X-Saber" monster. Negate the Normal Summon, Flip Summon or Special Summon of a monster and destroy it. ABPF-JP074 Machine King - B.C. 3000 Continuous Trap Card After activation, this card is treated as a Monster card (Machine-Type/EARTH/4/1000 ATK/1000 DEF) and Special Summoned to your Monster Card Zone. Once per turn, only if Special Summoned by this effect, you can Release 1 Machine-Type monster you control to have this card gain ATK equal to the ATK of the Released monster until the End Phase. During the turn you activated this card, you cann Normal Summon or Special Summon a monster. (This card is also treated as Trap Card) ABPF-JP075 Alien Brain Normal Trap Card Activate only when a Reptile-Type monster you control is destroyed by an attacking opponent's monster and sent to the Graveyard . At that time, gain control over the monster that attacked, and that monster is treated as Reptile-Type ABPF-JP076 Forgotten Underwater Temple Continuous Trap Card While this card is on the field, this card's name is treated as "Umi". Once per turn, you can select and remove from play 1 face-up Level 4 or lower Fish-, Sea-Serpent, or Aqua-Type monster. During your End Phase, Special Summon a monster removed from play by this effect back to the field. Rare ABPF-JP077 Plot of the Piano Tuner Continuous Trap Card Activate when a Synchro Monster is Special Summoned to your opponent's side of the field. Take control of it. If it is destroyed, it is removed from play. When it is removed from the field, this card is destroyed. ABPF-JP078 Curse Psychic Normal Trap Card Activate only when a face-up Psychic-Type monster you control is destroyed by an attacking opponent's monster and sent to the Graveyard. At that time, destroy the opponent's monster that attacked, and inflict Damage to your opponent's Life Points equal to the Level of your destroyed Psychic-Type monster x 300. ABPF-JP079 Claymore Dud Continuous Trap Card Activate by selecting 2 Attack Position monsters on the field. When either the selected monsters is removed from the field, this card is destroyed. When this card is destroyed, those monsters are destroyed. Normal Rare ABPF-JP080 Reversal World Normal Trap The ATK and DEF of all face-up Effect monsters are switched. Normal Rare Modificato da better57 - 11 Novembre 2009 alle 12:25 |
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