[JAP] Order of Chaos - UPDATE |
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-MIRTO-
Kuriboh Iscritto dal : 25 Dicembre 2010 Da: Milano Status: Offline Posts: 79 |
Quota Rispondi
Topic: [JAP] Order of Chaos - UPDATE Postato: 17 Settembre 2011 alle 10:35 |
Tornando al discorso dei ninja questa di PHSW non mi sembra male xD
http://yugioh.wikia.com/wiki/Silver_Ninja |
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Mago Nero nightmare from the past Iscritto dal : 18 Maggio 2004 Da: Merano Status: Offline Posts: 10003205 |
Quota Rispondi Postato: 17 Settembre 2011 alle 10:29 |
si... dato che nel tempo usciranno sicuramente xyz migliori dei sinchro o con piu supporti, e tenendo conto che sinchro e tuner forti sono sempre piu limitati...
ad un certo punto sarà inevitabilmente una scelta valida. |
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Stop using the word "opinion" to mean that I'm not allowed to explain why you're wrong
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Panda90
YuMod ***Panda Team*** Iscritto dal : 15 Marzo 2006 Da: Italy Status: Offline Posts: 2988 |
Quota Rispondi Postato: 17 Settembre 2011 alle 10:26 |
Gogogo Giant si guarda, tutto il resto è noia...
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ChaosNemesis
Drago Bianco Occhi Blu vice-CHampion ^^ Iscritto dal : 12 Marzo 2007 Da: Switzerland Status: Offline Posts: 7986 |
Quota Rispondi Postato: 17 Settembre 2011 alle 09:56 |
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Drazhar
Profilo Membri
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Mago Nero nightmare from the past Iscritto dal : 18 Maggio 2004 Da: Merano Status: Offline Posts: 10003205 |
Quota Rispondi Postato: 17 Settembre 2011 alle 09:27 |
mi piace il gogogo giant invece!
mi ricorda molto il concetto debris |
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Stop using the word "opinion" to mean that I'm not allowed to explain why you're wrong
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E-Horus
Drago Bianco Occhi Blu Scrap Evil Mastermind - Judge Iscritto dal : 22 Novembre 2005 Da: Ironforge Status: Offline Posts: 10546 |
Quota Rispondi Postato: 17 Settembre 2011 alle 09:26 |
i 2 xyz ninja sono davvero grossi, peccato che il rank 4 voglia solo guerrieri altrimenti entrava di diritto in tutti gli extra.
il numero 12 invece è grossisssimo nel molla o in mazzi che riescono a fare facilmente i fank 5, molto meglio di quelli che ci sono fino ad adesso. l'archetipo ninja poi mi piace molto, vediamo se escono altri supporti. |
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Bring Back Vs System
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Joey_The_Best
Mago Nero "Il Re dell'Imballaggio" Iscritto dal : 20 Gennaio 2010 Da: Gorizia Status: Offline Posts: 3174 |
Quota Rispondi Postato: 17 Settembre 2011 alle 07:31 |
anke secondo me sn carini i ninja, kissà se e cosa faranno d esclusivo x loro =)
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Cuorenero
Drago Nero Occhi Rossi :judge list: breakin' newz Iscritto dal : 07 Marzo 2008 Da: Italy Status: Offline Posts: 1708 |
Quota Rispondi Postato: 17 Settembre 2011 alle 05:59 |
Che ne pensate dei "Ninja"?
Io li trovo carini, anche se magari aspetterei che escano più info così come adesso non sono granché (magari aiuteranno con delle esclusive). Modificato da Cuorenero - 17 Settembre 2011 alle 06:00 |
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"L’ora più scura è quella prima dell'alba”
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Cuorenero
Drago Nero Occhi Rossi :judge list: breakin' newz Iscritto dal : 07 Marzo 2008 Da: Italy Status: Offline Posts: 1708 |
Quota Rispondi Postato: 17 Settembre 2011 alle 05:44 |
Order of Chaos
Release Date: 19th November 2011 - Includes a balanced mixture of anime cards and OCG-originals - Cover Card is "CNo. 39, Aspiring Emperor Hope Ray" Spoiler list: ORCS-JP001 Kuribolt LIGHT/Thunder - Effect/1/300/200 During your Main Phase, activate by selecting 1 Xyz Monster with Xyz Material(s). Remove 1 Xyz Material from the selected monster, and Special Summon 1 "Kuribolt" from your deck. This card cannot be used as Synchro Material Monster. ORCS-JP002 Darklone DARK/Demon - Effect/1/100/100 Activate this effect when this card is Normal Summoned successfully. The Level of face-up monster you control gis increased by 1 and they are treated as DARK until the End Phase. ORCS-JP003 Gagaga Girl DARK/Spellcaster - Effect/3/1000/800 Activate by selecting 1 face-up "Gagaga Magician" you control. The Level of this card becomes the same Level as the selected "Gagaga Magician". Also an Xyz Monster gains the following effect, if this card and nothing but "Gagaga" Monster are used as Xyz Material Monster: When this Xyz Summon is successfully, you can activate this effect by selecting 1 Special Summoned monster your opponent controls. The ATK of the selected monster becomes 0. Super Rare ORCS-JP004 Gogogo Giant EARTH/Rock - Effect/4/2000/0 When this card is successfully Normal Summoned, you can Special Summon 1 "Gogogo" monster from your Graveyard in face-up Defense Position. Afterwards, change this card's Battle Position to Defense Position. Also, when this card attacks, it is changed to Defense Position at the end of the Battle Phase. Rare ORCS-JP005 Zexal Weapon - Unicorn King Spear LIGHT/Beast - Effect/4/1900/0 You can equip this card treated as an Equip Card from your hand to a "CNo.39 Aspiring Emperor Hope Ray" you control. A Monster equipped with this card by this effect gains 1900 ATK. If the equipped monster battles with an opponent's monster, during the Battle Phase only, the effects of that opponent's monster are negated. There can only be 1 "Zexal Weapon - Unicorn King Spear" face-up on your field. Rare ORCS-JP006 Shaktopus WATR/Fish - Effect/4/1600/800 When this card is destroyed by an opponent's monster by battle and sent to the Graveyard, you can equip this card treated as an Equip Card to that opponent's monster. The ATK of the monster equipped with this card by this effect becomes 0, and that monster cannot change its Battle Position. ORCS-JP007 Photon Lizard LIGHT/Dragon - Effect/3/900/1200 Activate by Releasing this card. Add 1 Level 4 or lower "Photon" Monster from your deck to your hand. The effect of "Photon Lizard" can only be used once per turn. Rare ORCS-JP008 Photon Slasher LIGHT/Warrior - Effect/4/2100/0 This card cannot be Normal Summoned or Set. If you control no monsters, you can Special Summon this card. If you control a monster other than this card, this card cannot attack. Rare ORCS-JP009 Photon Crusher LIGHT/Warrior - Effect/4/2000/0 If this card attacks, it is changed to Defense Position at the end of the Damage Step. ORCS-JP010 Photon Leo LIGHT/Beast - Effect/6/2100/1100 Activate when this card is successfully Normal Summoned. Shuffle all cards in your opponent's hand back to the deck. Afterwards, your opponent draws a same number of cards. ORCS-JP011 Photon Circler LIGHT/Spellcaster - Effect/4/1000/1000 Battle Damage to your Life Points from a battle involving this card is halved. ORCS-JP012 Reverse Buster LIGHT/Demon - Effect/4/1500/0 This card can only attack face-down Monster. If this card attacks, your opponen cannot activate Magic or Trap Cards until the end of the Damage Step. If this card attacks a face-down Defense Position Monster, skip Damage Calculation and destroy that monster immediately. ORCS-JP013 Armored Ninja Aqua WATER/Warrior - Effect/4/800/1600 Activate this effect by removing from play this card in your Graveyard, when an opponent's monster attacks directly and there is another "Ninja" monster in your Graveyard. Negate the attack of that 1 monster. ORCS-JP014 Armored Ninja Air WIND/Warrior - Effect/4/1400/1400 When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, you can activate this effect by selecting 1 "Ninja" monster you control. Decrease the Level of the selected monster by 1. ORCS-JP015 Armored Ninja Flame FIRE/Warrior - Effect/4/1700/1000 When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, you can activate this effect by selecting 1 "Ninja" monster you control. Increase the Level of the selected monster by 1. ORCS-JP016 Armored Ninja Earth EARTH/Warrior - Effec/5/1600/1200 If your opponent controls a monster(s), and you control no monster, you can Special Summon this card from your hand. ORCS-JP017 Inzecter Hornet DARK/Insect - Effect/3/500/200 Once per turn, you can treat 1 "Inzecter" monster in your hand or your Graveyard as Equip Card and equip it to this card. While this card treated as an Equip Card is equipped, the equipped monster has its Level increased by 3, and its ATK and DEF are increased by the ATK and DEF of this card respectively. Also, by sending this equipped card that is treated as an Equip Card to the Graveyard, select 1 card on the field and destroy it. Rare ORCS-JP018 Inzecter Ameise DARK/Insect - Effect/3/200/600 Once per turn, you can treat 1 "Inzecter" monster in your hand or your Graveyard as Equip Card and equip it to this card. While this card treated as an Equip Card is equipped, the equipped monster has its Level increased by 3, and its ATK and DEF are increased by the ATK and DEF of this card respectively. If the equipped monster would be destroyed, you can destroy this card instead. ORCS-JP019 Inzecter Centipede DARK/Insect - Effect/3/1600/1200 Once per turn, you can treat 1 "Inzecter" monster in your hand or your Graveyard as Equip Card and equip it to this card. If an Equip Card equipped to this card is sent to the Graveyard, you can add 1 "Inzecter" card from your deck to your hand. Also, while this card is equipped to a monster, the equipped monster has its Level increased by 3. ORCS-JP020 Inzecter Damsel DARK/Insect - Effect/3/1000/1800 Once per turn, you can treat 1 "Inzecter" monster in your hand or your Graveyard as Equip Card and equip it to this card. If an Equip Card equipped to this card is sent to the Graveyard, you can Special Summon 1 "Inzecter" Monster other than "Inzecter Damsel" from your Deck. Also, while this card is equipped to a monster, the equipped monster has its Level increased by 3. Rare ORCS-JP021 Inzecter Gigamantis DARK/Insect - Effect/6/2400/0 You can equip this card from your hand treated as an Equip Card to 1 "Inzecter" Monster you control. While this card treated as an Equip Card is equipped, the equipped monster's original ATK becomes 2400. Also, if this card equipped to a monster is sent to the Graveyard, you can select 1 "Inzecter" Monster in your Graveyard other than "Inzecter Gigamantis" and Special Summon it. You can use the effect of "Inzecter Gigamantis" only once per turn. Super Rare ORCS-JP022 Inzecter Gigaweevil DARK/Insect - Effect/6/0/2600 You can equip this card from your hand treated as an Equip Card to 1 "Inzecter" Monster you control. While this card treated as an Equip Card is equipped, the equipped monster's original DEF becomes 2600. Also, if this card equipped to a monster is sent to the Graveyard, you can select 1 "Inzecter" Monster in your Graveyard and Special Summon it. You can use the effect of "Inzecter Gigaweevil" only once per turn. ORCS-JP023 Mainspring Mouse EARTH/Beast - Effect/3/600/600 Activate only during your Main Phase. Change this face-up Attack Position card you control to face-up Defense Position, and select 1 "Mainspring" Monster in your Graveyard and Special Summon it to your field in face-up Defense Position. This effect can only be used once while this card is face-up on the field. Rare ORCS-JP024 Mainspring Honey EARTH/Insect - Effect/1/300/300 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Mainspring" Monster from your deck. ORCS-JP025 Evoldo Pleuros FIRE/Reptile - Effect/1/200/200 If this card you control is destroyed and sent to the Graveyard, you can Special Summon 1 "Evoldar" monster from your hand. ORCS-JP026 Evoldo Casineria FIRE/Reptile - Effect/3/1600/1400 Activate by Releasing this card at the end of the Battle Phase when this card destroyed an opponent's monster by battle. Special Summon 2 Level 6 or lower FIRE Dinosaur-Type monster with the same name. The monsters Special Summoned by this effect have their effects negated, and are removed from play during the End Phase. Rare ORCS-JP027 Evoldar Elias FIRE/Dinosaur - Effect/6/100/2400 When this card is Special Summoned by the Effect of an "Evoldo" monster, you can Special Summon 1 FIRE Level 6 or lower Dinosaur-Type monster from your hand. ORCS-JP028 Evoldar Terias FIRE/Dinosaur - Effect/6/2400/600 When this card is Special Summoned by the Effect of an "Evoldo" monster, this card gains 500 ATK. ORCS-JP029 Ninja Master Hanzo HANZO DARK/Warrior - Effect/4/1800/1000 When this card is successfully Normal Summoned, you can add 1 "Ninjitsu" card from your Deck to your hand. Also, When this card is flipped Summoned or Special Summoned successfully, you can add 1 "Ninja" Monster other than "Ninja Master Hanzo" from your deck to your hand. Super Rare ORCS-JP030 Masked Ninja Ebisu WIND/Warrior - Effect/4/1200/1800 Once per turn, you can activate this effect if you control an "Ninja" monster other than "Masked Ninja Ebisu". Return Magic and Trap Cards your opponent controls to the owner's hand equal to the number of "NInja" Monster you control. During the turn you activate this effect, a "Goe Goe the Gallant Ninja" you control can attack your opponent directly. ORCS-JP031 Gold Ninja LIGHT/Warrior - Effect/4/500/1000 Once oper turn, activate by sending 1 Trap Card from your hand to the Graveyard. Special Summon 1 Level 4 or lower "Ninja" Monster from your deck to your field in face-up or face-down Defense Position. ORCS-JP032 Predicting Monk Cho-Len FIRE/Spellcaster - Effect/4/1800/200 Once per turn, you can activate this effect by declaring 1 Card Type (Magic or Trap), and selecting 1 set card in your opponent's Magic and Trap Cards Zone. Confirm the selected card, and if it is of the declared Type, the selected card cannot be activated during this turn. ORCS-JP033 Familiar-Possessed - Dharc DARK/Spellcaster - Effect/4/1850/1500 You can Special Summon this card from your hand or deck by sending 1 "Dharc the Dark Charmer" and 1 DARK Monster you control to the Graveyard. When this card is Special Summoned this way, you can add 1 Level 3 or Level 4 LIGHT Spellcaster-Type monster from your deck to your hand. Also, if this card that was Special Summoned this way attacks a Defense Position Monster, and its ATK exceeds that monster's DEF, inflict the Difference as Battle Damage to your opponent's Life Points. ORCS-JP034 Darksword, the Head Soldier of the Dark Underworld DARK/Warrior - Effect/4/1800/1500 Once per turn, activate this effect by removing 1 DARK Monster in your Graveyard from play and selecting 1 Level 4 or higher LIGHT Monster your opponent controls. Equip the selected card treated as Equip Card to this card. Also, if this card on the field would be destroyed, you can destroy a monster equipped to this card by this effect instead. Rare ORCS-JP035 Trans Daemon DARK/Demon - Effect/4/1500/500 Once per turn, you can discard 1 Demon-Type monster from your hand to have this card gain 500 ATK until the End Phase. When this card on the field is destroyed and sent to the Graveyard, you can select 1 of your removed from play Demon-Type Monster and add it to your hand. ORCS-JP036 Divine Dragon Apocalypse DARK/Dragon - Effect/4/1000/1500 Once per turn, activate this effect by discarding 1 card from your hand. Select 1 Dragon-Type Monster in your Graveyard and add it to your hand. ORCS-JP037 Darksteam Dragon DARK/Dragon - Gemini/8/2700/2500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: Once per turn, you can send 1 face-up Magic or Trap Card you control to the Graveyard to destroy all Magic and Trap Cards on the field. Super Rare ORCS-JP038 The Turtle that once will be called God WATER/Aqua - Effect/5/1800/0 While this card is face-up on the field, neither player, can Special Summon monster(s) with 1800 ATK or less. Normal Rare ORCS-JP039 Twin Photon Lizard LIGHT/Dragon - Fusion - Effect/6/2400/1000 2x "Photon" Monster Activate by Releasing this card. If all Fusion Material Monsters of this Released card are in your Graveyard, Special Summon them from your Graveyard. Super Rare ORCS-JP040 CNo. 39, Aspiring Emperor Hope Ray LIGHT/Warrior - Xyz - Effect/4/2500/2000 3x Level 4 LIGHT Monster This card can be Xyz Summoned by placing a "No.39 Aspiring Emperor, Hope" you control under this card. If your Life Points are 1000 or less, you can activate this effect by removing 1 of this card's Xyz Material Monster. Until the End Phase of this turn, this card gains 500 ATK, and 1 monster your opponent controls loses 1000 ATK. Ultra/Ultimate/(Holographic) Rare ORCS-JP041 Armored Ninja Blade Heart WIND/Warrior - Xyz - Effect/4/2200/1000 2x Level 4 Warrior-Type Monsters Once per turn, activate by removing 1 Xyz Material Monster from this card and selecting 1 "Ninja" monster you control. During this turn, the selected monster can attack twice per Battle Phase. Super Rare ORCS-JP042 No. 12, Armored Ninja Crimson Shadow NO.12 EARTH/Warrior - Xyz - Effect/5/2400/1700 2x Level 5 Monsters Once per turn, activate by removing 1 Xyz Material Monster from this card. During this turn, "Ninja" monster you control cannot be destroyed by battle or card effects. This effect can be activated during your opponent's turn. Ultra/Ultimate Rare ORCS-JP043 No.96 Black Mist No.96 DARK/Demon - Xyz - Effect/Rank 2/100/1000 3x Level 2 Monster When an attack is declared that has this card battle with an opponent's monster, you can activate this effect once by removing 1 Xyz Material Monster from this card. Halve that opponent monster's ATK and increase this card's ATK by the same amount. Ultra/Ultimate Rare ORCS-JP044 Mainspring Carrier Zenmighty WATER/Machine - Xyz - Effect/Rank 3/1500/1500 2x Level 3 Monster Once per turn, you can remove 1 Xyz Material Monster from this card to Special Summon 1 "Mainspring" Monster from your hand or deck. Also, when a face-up "Mainspring" monster on the field is destroyed and sent to the Graveyard, you can remove 1 Xyz Material Monster from this card to select that monster and return it to your hand. Super Rare ORCS-JP045 Evolkaiser Sorde FIRE/Dragon - Xyz - Effect/Rank 6/2600/1000 2x Level 6 Dinosaur-Type Monster While this card has a Xyz Material Monster, it cannot be destroyed by card effects. When your opponent successfully Special Summons a monster, you can remove 1 Xyz Material Monster from this card and destroy that monster. Ultra/Ultimate Rare ORCS-JP046 Inzecter Exabeetle DARK/Insect - Xyz - Effect/Rank 6/1000/1000 2x Level 6 Monster When this card is Xyz Summoned successfully, you can select 1 monster in your or your opponent's Graveyard and equip it treated as an equip card to this card. The ATK and DEF of this card are increased by half of the ATK and DEF of the equipped monster respectively. Also, once per turn, you can remove 1 of this card's Xyz Material Monster to select each 1 face-up card on your and your opponent's field and send them to the Graveyard. Ultra/Ultimate Rare ORCS-JP047 Blow with All One's Might Normal Magic Card Activate by selecting 1 face-up monster you control. During this turn, the selected monster is not destroyed by battle, and Battle Damage to either player as a result of that monster attacking becomes 0. Also, during this turn, if the selected monster attacks an opponent's monster, destroy that opponent's monster after Damage Calculation. ORCS-JP048 Gagaga Bolt Normal Magic Card Activate only if you control a "Gagaga" Monster. Select and destroy 1 card on the field. ORCS-JP049 Double Defender Continuous Magic Card Activate this effect when your opponent declares an attack with an monster if you control 2 or more face-up Defense Position monster. Negate the attack of that 1 monster. This effect can only be used once per turn. ORCS-JP050 Galaxy Storm Quick-Play Magic Card Select 1 Xyz Monster without Xyz Material Monster on the field and destroy it. ORCS-JP051 Armored Ninjitsu Gold Conversion Normal Magic Card Activate only if you control a "Ninjitsu" card. Destroy all "Ninjitsu" Cards you control. Afterwards, draw 2 cards. ORCS-JP052 A Wish to a Star Normal Magic Card Activate by selecting 1 face-up monster you control. The Level of all monster with the same ATK or DEF as the selected monster becomes the same Level as the Level of the selected monster until the End Phase. ORCS-JP053 Armor Blast Normal Magic Card Activate by selecting 1 "Inzecter" Card you control and 2 face-up Cards your opponent controls. Destroy the selected cards. ORCS-JP054 Inzecter's Cursed Sword Zect-Calibur Equip Magic Card Effect unconfirmed: Equip only to an "Inzecter" Monster. The equipped monster gains ()00 ATK and DEF. When this face-up card on the field is sent to the Graveyard, add 1 "Inzecter" monster in your Graveyard to your hand. ORCS-JP055 Swinging Spring Scales Normal Magic Card Activate by selecting 2 "Mainspring" monsters with different Levels. Your opponent chooses 1 of them, and until the End Phase the Level of the other 1 becomes the Level of that monster your opponent selected. If your opponent chose the monster with the lower Level, draw 1 card afterwards. ORCS-JP056 Primordial Soup Continuous Magic Card Once per turn, you can activate this effect during your Main Phase. Shuffle up to 2 "Evoldar" Monster from your hand back to your deck, and draw a same number of cards. You can control only 1 face-up "Soup of Origin" at the same time. ORCS-JP057 Compulsory Evolution Normal Magic Card Activate by Releasing 1 "Evoldo" monster you control. Special Summon 1 "Evoldar" Monster from your deck. The Monster Special Summoned by this effect is treated as been Special Summoned by the effect of an "Evoldo" Monster. Rare ORCS-JP058 Dark Genocide Cutter Normal Magic Card Activate only if you control 3 or more DARK monster. Select 1 face-up card on the field and remove it from play. ORCS-JP059 Creeping Darkness Normal Magic Card Effect unconfirmed: Activate by removing from play 2 DARK Monster in your Graveyard. Add 1 Level 4 DARK monster from your deck to your hand. ORCS-JP060 Altar of Mist Valley Field Magic Card When a WIND Monster is destroyed by a card effect and sent to your Graveyard, you can Special Summon 1 Level 3 or lower WIND monster from your hand or deck. The Monster Special Summoned by this effect has its effects negated. This effect can only be used once per turn. Rare ORCS-JP061 Xyz Burst Normal Magic Card Activate only if you control a Rank 6 or above Monster. Destroy all set cards your opponent controls. ORCS-JP062 Galaxy Wave Continuous Magic Card Each time you Xyz Summon, inflict 500 Damage to your opponent's Life Points. ORCS-JP063 Dicyclone Quick-Play Magic Card Roll a dice once.If the result is 2, 3 or 4, destroy 1 Magic or Trap Card on the field. If the result is 5, destroy 2 Magic or Trap Cards on the field. If the result is 1 or 6, you take 1000 Damage. ORCS-JP064 Repellent Force Normal Trap Card Activate only when the Attack of an monster with an face-up Attack Position monster as target was negated. Inflict Damage to your opponent's Life Points equal to the difference between the ATK of those 2 monsters. ORCS-JP065 Gagaga Guard Normal Trap Card Activate only when you control 2 or more "Gagaga" monster. During this turn, monster you control cannot be destroyed by battle or card effects. Rare ORCS-JP066 Xyz Reflect Counter Trap Card Negate the activation and Effect of a Effect Monster, Magic, or Trap Card that targets 1 Xyz Monster on the field, and destroy it. Afterwards, inflict 800 Damage to your opponent's Life Points. ORCS-JP067 Splash Capture Normal Trap Card Activate only when your opponent successfully Xyz Summoned by removing 2 Fish-Type Monster in your Graveyard from play. Gain Control over that 1 Xyz Monster. ORCS-JP068 Armored Ninjitsu Freeze Rock Continuous Trap Card Activate this set card only when an opponent's monster attacks, and if you control a "Ninja" monster. Negate that attack, and end the Battle Phase. Also, while this card and a "Ninja" Monster remain on your field, all monster your opponent controls cannot change Batte Positions. ORCS-JP069 Armored Ninjitsu Last Mist Continuous Trap Card When you control a "Ninja" monster and a monster(s) is Special Summoned to your opponent's field, the ATK of that Special Summoned monster(s) is halved. ORCS-JP070 Inzecter's Orb Norma Trap Card After activation, this card becomes an Equip Card that increases the ATK and DEF by 500 and is equipped to 1 "Inzecter" Monster you control. When 1 "Inzecter" Monster you control becomes the target of a card effect, you can send this card treated as an Equip Card to the Graveyard to negate that effect. ORCS-JP071 Valuable Form Continuous Trap Card Once per turn, you can select and activate 1 of the following effects; Equip 1 "Inzecter" monster you control treated as Equip Card to a monster you control. Special Summon 1 "Inzecter" monster that is equipped to a monster to your field in face-up Attack Position. ORCS-JP072 Spiral-Style Spring Normal Trap Card Activate only by Releasing 1 "Mainspring" Monster you control with 1500 ATK or more . Special Summon 1 "Mainspring" Monster from your hand. Afterwards, you can Special Summon 1 "Mainspring" Monster from your deck with the same ATK as the monster Special Summoned by this effect. ORCS-JP073 Compulsory Degeneration Normal Trap Card Activate by Releasing 1 Level 4 or higher Dinosaur-Type monster you control. Special Summon 2 Level 3 or lower Reptile-Type monster from your hand OR Graveyard. ORCS-JP074 Junction of Evolution Normal Trap Card Activate by selecting 1 Reptile-Type monster you control. Destroy the selected monster, and Special Summon 1 "Evoldo" Monster in face-down Defense Position. ORCS-JP075 Ninjitsu Art of Supertransformation Continuous Trap Card Activate by selecting 1 "Ninja" Monster you control and 1 face-up monster your opponent controls. Send the selected monsters to the Graveyard, and Special Summon 1 Dragon-Type, Dinosaur-Type, or Sea-Serpent-Type monster from your deck to your field with a Level equal to or lower than the sum of the Levels of those monsters. If this card is removed from the field, that monster is removed from play. Rare ORCS-JP076 Xyz Reborn Normal Trap Card Activate by selecting 1 Xyz Monster in your Graveyard. Special Summon the selected monster and place this card under it as Xyz Material. Super Rare ORCS-JP077 Weight Over Normal Trap Card Activate only when your opponent successfully Special Summons a monster. Remove from play all Level 2 or lower monster on the field. Rare ORCS-JP078 Huge Revolution Reversal Counter Trap Card Activate only if an Effect of an Effect Monster, Magic or Trap Card is activated that destroys 2 or more cards on the field. Negate the activation and remove that card from play. ORCS-JP079 Royal Prison Continuous Trap Card While this card is on the field, neither player can Special Summon monster(s) from the Graveyard. Rare ORCS-JP080 Fire Evading Seal Continuous Trap Card Once per turn, you can remove 1 FIRE Monster in your Graveyard from play to select 1 card in your opponent's Graveyard and remove it from play. Modificato da Cuorenero - 16 Novembre 2011 alle 06:06 |
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"L’ora più scura è quella prima dell'alba”
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